Gameboy Advance UART driver. More...
|
Defines | |
| #define | ASCII_XON 0x11 |
| #define | ASCII_XOFF 0x13 |
| #define | XON_PENDING 0x10 |
| #define | XOFF_PENDING 0x20 |
| #define | XOFF_SENT 0x40 |
| #define | XOFF_RCVD 0x80 |
AVR USART0 Device | |
| NUTDEVICE | devUartGba |
| USART0 device information structure. | |
Gameboy Advance UART driver.
This code doesn't work.
{
0,
{'u', 'a', 'r', 't', '0', 0, 0, 0, 0},
IFTYP_CHAR,
0,
0,
0,
&dcb_uart,
UsartInit,
UsartIOCtl,
UsartRead,
UsartWrite,
UsartOpen,
UsartClose,
UsartSize
}
USART0 device information structure.
An application must pass a pointer to this structure to NutRegisterDevice() before using the serial communication driver of the AVR's on-chip USART0.
The device is named uart0.